The Dancer of the Boreal Valley is one of the main Bosses you must face if you wish to progress in the world of Dark Souls 3. The Dancer is located in the High Wall of Lothric area. You will be directly teleported here after defeating the third Lord of Cinder, which - depending on your path - can either be Aldrich, Devourer of Gods , or Yhorm the Giant. You can also access this fight early by killing High Priestess Emma at the beginning of the game, however this isn't recommended due to the bosses difficulty. The Dancer is similar to most knight class enemies. She has a moderate amount of physical defense, but most magics will hit her for quite large amounts, particularly Lighting. The best way to deal with the Dancer is to remain close and dodge through his attacks. This will take some practice, but once you learn the timings, it won't be an issue to dodge under an attack then score a hit or two. You can also use the large pillars around the room for cover, giving you a small breather if you place the pillar between the boss and yourself. Although he does gain access to a few new attack, the most deadly one is a huge spin.
Dancer of the Boreal Valley
The basic strategy here is patience and care. She has pleasantly long recovery windows; give her a couple of hits then back off for another go. In the second phase, the Dancer becomes faster and more dangerous. As such, you only want to have a go on a couple of her attacks, such as after she leaps and lands. Alternately, if you find it difficult to dodge attacks, you can hide behind a pillar. While she recovers from an attack or when she starts a combo, dart around behind her and give her a smack on the bottom. Use a quick dagger with a bleed effect to speed this up considerably. Whether you use the pillar or just keep your distance from the generally slow-moving boss, non-melee characters can have a great time here.
In-Game Description. The Dancer is a towering, lanky being that more closely resembles her master, Pontiff Sulyvahn , than the other beastly armored knights from Irithyll , like Vordt. She stands upright instead of crawling on all fours and shambles with deceivingly slow steps. This unusual gait, paired with the caustic dark ooze that drips from her body whilst warping into the cathedral very similar to the liquid that exudes from Knight Artorias , may imply a connection with the Abyss. Under normal circumstances, she will reveal herself after the player has defeated the first three Lords of Cinder : the Abyss Watchers , Aldrich, Saint of the Deep and Yhorm the Giant. After the third Lord of Cinder has been defeated, a cutscene will play with Emma summoning the Ashen One to the cathedral. Once there, she will bestow them the Basin of Vows. Walking up to the statue of the beheading knight behind her with it in possession will trigger the boss fight. Alternatively, the player may kill Emma at any time during the game, loot the basin from her body and approach the statue to commence the battle.
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